Two decades of brand and retail design across the United States, Greater China, and Japan: flagship stores for Nike, and a craft-commerce venture built from the ground up. Starting from what a brand means, and making it real and relevant: in a space you walk through, and on a screen you scroll, so the people who meet it remember it.
A venture I founded around Japanese craft, run through two channels of the same brand story: an in-person cultural program, and an e-commerce storefront.
The Harajuku flagship as a canvas: a run of seasonal product campaigns staged inside one DTC store, each its own brand moment.
Where Japan is brand design, Greater China is architecture: each store a distinct spatial problem (grade changes, split units, untouchable façades) solved through architectural intervention, then embedding brand story.
A prime Causeway Bay corner that fought back: two separate retail units with a foot of grade change between them, a ceiling as low as 2.4 m, irregular columns crowding the storefront, and a façade that, by code, could not be re-clad.


A three-storey flagship split across two disconnected ground-floor units with separate entrances (a local tenant wedged between them, unbuyable), and no staircase linking the upper floors. The problem was circulation.







Earlier built work in the United States: proof of the full delivery arc, from concept and schematic design through construction drawings, code, prototyping, and materials.
A path that converges on one question: what does a brand mean, and how do you make people feel it? It runs through fine art and architecture, brand and retail design leadership, and building a company from the ground up.
I've spent two decades on both sides of that question. Inside global companies, leading flagship retail and brand design for Nike across Greater China and Japan; and on my own, founding Taketombo and Goenne to bring Japanese craft to an international audience through physical journeys and a digital storefront.
I work across cultures and languages: native English and Chinese, reading Japanese, two decades between the US and Asia. And across both halves of the discipline: leading design inside large organisations, and founding and building a brand and a company.
As design becomes AI-native, I believe judgment and craft are where the value moves: knowing what's worth making, shaping how a brand feels, and getting the human details right. Tools can generate endless options; the taste to choose and refine them is the work, and it's what I've spent two decades building.
Brand and retail experience design across physical and digital, wherever a brand needs to feel like itself.